Welcome to Sort Potion Mixery – a cozy alchemy puzzle game where you mix colorful potions by carefully pouring and sorting magical ingredients! 🍷✨

In this demo, you'll experience the core gameplay:

  • Pour, Sort, and Mix: Transfer colorful liquids between tubes to create the perfect potion blend.
  • Strategic Thinking: Plan your moves carefully to avoid wasting ingredients!
  • Magical Visuals: Enjoy the satisfying liquid animations as colors flow and blend with precision.

🧪 Can you master the art of potion mixing? This demo focuses on the core potion mixing mechanic — a delightfully challenging liquid-sorting puzzle that will test your focus and strategy.

What’s Next? The full version of Sort Potion Mixery includes:

  • 🏡 Furnish Your Shop: Earn rewards and customize your potion shop with magical furniture.
  • 🔒 Unlock New Potions: Solve potion puzzles to discover rare recipes.
  • 🎥 See More in the Gameplay Video Below!

This is the first release of this game, but we have plans to extend the game in the future. Your feedback helps us create an even more enchanting potion-making experience.

Google Play version is available for open testing.

StatusReleased
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorArcticApes
GenrePuzzle
Made withUnity
TagsAtmospheric, Casual, Colorful, liquidpour, Relaxing

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Development log

Comments

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I like your idea. It's pretty engaging. Some tips from my onboarding:

  • The background images are very beautiful. However I think they have too much colour and details thus bottles and cauldron do not stand out as they should. It's hard to tell what's clickable and what's not.
  • The tutorial popup should be changing positions. I suppose it's placeholder and eventually will be replaced with some pointing hand / arrow. But still. For now the first tip is misleading. I thought you want me to click the cauldron.
  • After filling first ingredient I see 1/3 of the potion is ready. But in the book I see only two colors. I assumed the first one is already poured in and was confused why cannot I pour the second color.
  • On stage 6 where you introduce yellow color. Is it totally random? I've tried getting new color until I filled up all the potions. Then I thought: "Ok, I'm stuck." If it's intended I would show once again the tip that you can return the liquid to the cauldron. If color draws are random I suggest faking em for the onboarding purpose.
  • I think it would be nice to count pouring stuff from / to cauldron as normal move. I suppose it would require some effort and balancing. Just think it may be worth it.

Hope this helps you with making your game better. Good luck with the project! :)

(2 edits)

Hi, thank you excellent feedback! I will take these in the works asap.

Here are initial thoughts:
1. That is true. Maybe I add panel to the playarea, which makes background darker - similar which is in "potion unlock" game.
2. Yes, the popup is placeholder. It will be replaced or complemented with pointing hand or maybe magic wand.
3. Good point! I will try approach that "used" colors will be visible grey on recipe book to avoid confusion. 
4.  The tutorial part does not emphasize enough that when cauldron is pressed (and not released) there is star moving around the potion flask. Star changes color and when mouse button is released that color is placed on some of the bottles.
5. Yes, I have thought the same - that what actions should be counted as player moves. I will think this again :)

Ad.3. People like checklists. I'd suggest some checkmarks :)
Ad.5. You could eventually introduce it in a challenge mode or sth

Updated version is now online. Fix to critical issues in 1. - 4. Hopefully onboarding is not so confusing any more :)